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October 20, 2009
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Urd in Kimono - Diversion Proj by ArtyAMG Urd in Kimono - Diversion Proj by ArtyAMG
See 5/8/10 update text below...

DIVERSION SCULPTING PROJECT:

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Sculpting 1/8-Scale Urd in Kimono
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Project Z9 Completed in 5/2010

Reference picture: Ah! My Goddess Chinese edition, Volume 32.

I'm currently doing a major project (my most complicated yet) and in need of a diversion when getting frustrated by slow progress and re-do's, etc. So, I'm doing this "diversion" project on the side to keep things fun. :D It's very simple in form, so hopefully I get to finish sculpting her in a reasonable time period. =p

********

10/20/09 Update, Foil Armature and Rough Body Form
Well, not much to say on a basic start... :lol:

10/24/09 Update, Shoulder + Obi Form
Refined shoulder joints and made keyholes. Interim extension on kimono. Layered-on obi.
Well, it's looking more like a 1/7-scale than a 1/8 scale... Guess that's happens sometimes when you eye-ball everything... :lol:

10/25/09 Update, Rough-Form Sleeves
Once again I used aluminum foil as core and rough-formed the sleeves. Then I layered-on the sleeve trains, which are made by rolling and stretching the putty while it was curing. At this stage it behaved like soft leather. After about a couple of hours, the putty was hardened to something akin to hard cheese, and it was easier to cut than full-cured state. So I knife-trimmed the R sleeve to the rough shape like the reference pic. Both sleeves still need lots of work... :lol:

10/26/09 Update, Head + Top of Kimono
Face/head during WIP stages usually looks weird, so don't get spooked by it... ^^;
I layered on details onto the top of kimono, including collar and fabric creases. Will need to tweak shape of the upper torso to make it look more natural.

1/03/10 Update, Kimono Extension + Head Reshape + Limbs
OKay, so I'm picking this project back up! :D Please refer to the pic dated JAN 3 2010. Quite a few adds and tweaks everywhere...
- Extended the initial rough form for the bottom of kimono.
- Added rough form for legs and right hand.
- Re-shaped forehead. Trimmed neck lines.
- Added hair base. Added core to start ponytail.

1/06/10 Update, Trim Shape + Obi
After kimono extension, I added more putty at kimono bottom to add some wind/motion effect. Then did some major and minor shape-trimming, shaving and sanding. I kept wanted to "sexy-up" Urd by adding in anatomical curves, but refrained because kimono outfit is meant to cover most curves. Then, I layer on thin putty where needed to smooth-out the fabric. Showing the backview for the first time, you can also see the simple obi.
Care to give me a more attractive obi design, anyone?

1/12/10 Update, Proportions/Height Change
Thanks to ~tHE-oRAngE-IpOD's feedback on the figure proportions and height. Based on her comment, I looked into Urd's height in the photo dated 1/8/09, and found that the figure was about 6.2 heads tall. Through several tries (see 1/11 pics), I finally lengthened the kimono by about 3/4" (nearly 2cm), and brought the figure height to be at 7 heads tall.
I also made platform clogs to further add to the illusion of slender figure.
After rough and intermediate-level sanding, the lower half of the kimono, shown in 1/12 pic, is in near final state ready for fine sanding.

5/8/10 Update, Resin Casting Complete; Kit Available
Hi All, :wave:
This is the final update on the Urd in Kimono WIP, as I have completed the sculpting work, and finished making the mold and casting resin kits. Some highlights:
- The facial details and hair took up quite a bit of time, so I show some progress shots to illustrate how I sculpted Urd's face and hair.
- I also show a pic of resin cast of Urd's head, with the silicone mold next to it. This is called a block mold. Perhaps I'll do a News Article later describing some common methods of making silicone mold.
- As shown in the last picture, the original sculpture is made of different colors of epoxy clay. The left and right figures are resin cast of the original. And below is the kit parts breakdown.

To get pricing info on the kit or a figure painted to your kimono pattern design, please see 'Urd in Kimono 1-8 Scale'.


This completes the project. Hope that you've enjoyed this WIP.

~Arty :D


********


2/2/10 Urd's Here to Grant You A Chance
(a skit for promoting my 'Sculpt For Me, Arty!' Contest)
You: :wow:
Urd: Am I too beautiful for you? :flirty:
You: :love:
Urd: You wish that a Goddess like me to stay by your side always?
You: :horny:
Urd: Wrong Goddess - it's Belldandy you want. :lmao:
You: :no:
Urd: What?! You wish that a goddess figure to be by your side always?
You: :nod:
Urd: That's too bad, because I don't grant wishes like Belldandy. :bored:
You: :pray:
Urd: I'll tell you what, I grant you a chance to have your dream girl figure by your side... But you'll have to work for it.
You: :confused:
Urd: All you have to do is show my #1 fan *ArtyAMG your dream girl and shout,


You: :eager:
Add a Comment:
 
:iconthebugking:
It's not often that a critique is requested for a WIP process. Sometimes for a single step in a WIP. Most often for a completed piece.

Given the uniqueness of the piece I'm going to critique this in two ways. The first is the impact of the process shown. The second is the impact of the WIP as a piece in and of itself.

Impact of the process:

As a sculptor myself I find this invaluable. I do resin casting as well and seeing the breakdown of the process is extremely informative.
Using a piece of art as a starting point is pretty standard. Be it a self made drawing or something from a print, picture or drawing. As such the originality is hit a bit here. However I don't know of a way to really innovate the process here.
The technique shown here is exemplary. Going from a rough and using files to refine the piece as well as showing how you accomplished this is excellent. There is quite a bit here that a lot of people of differing skill levels will find useful.
Vision I am going to rate slightly different. As this was intended to be a cast piece the vision required from the outset is a bit different then a one off piece. You have to think about how to separate the piece into easily cast-able parts. You have done a masterful job here of separating the piece into distinct parts to minimize undercuts while still allowing the piece to be assembled in such a way that there are no glaring seams that will require a huge amount of finish prep before painting. This is something that a lot of sculptors really struggle with. Well done.
Over all impact of the WIP process is hurt a bit in that there is no complete painted piece shown. It is always nice to see the artist's vision from 2D to complete and painted 3D. However, you do show all the pieces laid out showing what the finished product requires for assembly. Something I find invaluable.

Impact of the WIP as a complete piece:

This is a bit harder to rate. It is an interesting piece that shows a very interesting progression. It's of an existing character that already has commercially available models on the market so a complete sculpt from scratch is a bold choice.
Vision here is hard to rate. This piece shows a process. It's thoughtfully laid out in a collage. I'm not sure if some reorganization would make it easier to follow. Perhaps this is something that can be improved on. I would also love to have some sort of blurb in the description that talks about your process.
Technique is easy. This is great. I especially love the date stamps on the photos showing some of the elapsed time that the project took. I think this helps get the idea across that these types of things require a LOT of work.
Impact is perhaps slightly less then the actual WIP process. Largely because if you look at this as a completed piece it seems lacking. This is entirely due to the fact that all the photos are WIP shots. None of them are posed. They are framed to get information across. Not to evoke feelings.

Over all I am very impressed. I absolutely love seeing how other people go about creating their ideas in 3D. Please keep posting WIP collages. They are very informative and helpful.
What do you think?
The Artist thought this was FAIR
2 out of 2 deviants thought this was fair.

The Artist has requested Critique on this Artwork

Please sign up or login to post a critique.

:iconnanaya-chan:
nanaya-chan Featured By Owner Aug 7, 2011
How do you make your joints to fit perfectly? do you use any method or differend clay in that? By the way your works are wonderful i have watched those so many times :D
Reply
:iconartyamg:
ArtyAMG Featured By Owner Sep 22, 2011
My belated thanks.

If you are interested in learning how I sculpt or make joints, I have put together a series of WIPs/tutorial deviations, gathered on my front page.
Reply
:iconnanaya-chan:
nanaya-chan Featured By Owner Sep 25, 2011
Thank you very much! ;D yea actually i have watched those all and most of your works too ;D
Reply
:iconartyamg:
ArtyAMG Featured By Owner Sep 25, 2011
:dance:

Thank you for being wonderful. :D
Reply
:iconnanaya-chan:
nanaya-chan Featured By Owner Sep 26, 2011
:D yey i'm wonderful! .. i mean thank you! ;P
Reply
:iconkivuli:
Kivuli Featured By Owner May 26, 2010
You're great!:)
Reply
:iconimjusttiffa:
ImjustTiffa Featured By Owner May 18, 2010
You must have the most amazing hobby ever. :wow:
Reply
:iconthebuild:
Thebuild Featured By Owner May 17, 2010
Awesomeness, especially seeing a complete start to finish guide.
Reply
:iconkara-yasuragi:
kara-yasuragi Featured By Owner May 16, 2010  Student
Horah! You is finished! It looks amazing, well done!

If i had moneys i would buy one.
Reply
:iconronigirl:
Ronigirl Featured By Owner May 13, 2010  Hobbyist Artisan Crafter
I have had SO much trouble with trying to make the hair for my sculptures. I have looked all over the internet for help on how to sculpt anime hair and have had no luck. Do you have any tips or helps?
Reply
Add a Comment: